CGI

Modular Real-Time 3D Asset

For a personal project, I wanted to explore the limits of modular asset generation. When working on a previous assignment, I noticed making design changes to a regular asset was very hard, even at early stages.

I then heard about modular design, meaning that your asset is composed of a non destructive script (chain of commands/functions called nodes), in which you can override any amount of parameters, giving you full control at every stage of the production.

I also included UV generation and made sure the output asset was optimized for a real-time rendering environment (Unity / Unreal)

If you would like to know more about this project, please contact me and we can talk about it in more detail.

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